{"id":25010,"date":"2026-11-12T14:39:36","date_gmt":"2026-11-12T14:39:36","guid":{"rendered":"https:\/\/fmportugal.net\/?p=25010"},"modified":"2026-11-13T00:14:53","modified_gmt":"2026-11-13T00:14:53","slug":"animacoes-realistas-fm27","status":"publish","type":"post","link":"https:\/\/fmportugal.net\/en\/animacoes-realistas-fm27\/","title":{"rendered":"Realistic Animation Selection FM27 \u2013 tackles and dives that fit the moment, by HILDEGARNES"},"content":{"rendered":"<p>The <strong>Realistic Animation Selection FM27<\/strong> \u00e9 um mod pequeno que muda a forma como o motor 3D escolhe as anima\u00e7\u00f5es. Assim, um defesa que chega em velocidade faz um carrinho diferente de um que est\u00e1 parado, e o guarda-redes deixa de mergulhar para uma bola que tem aos p\u00e9s. \u00c9 do <strong>HILDEGARNES<\/strong> (Medhi Garic), o autor do Realism Match Engine.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_89 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Index<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/fmportugal.net\/en\/animacoes-realistas-fm27\/#Porque_e_que_os_carrinhos_pareciam_todos_iguais\" >Porque \u00e9 que os carrinhos pareciam todos iguais<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/fmportugal.net\/en\/animacoes-realistas-fm27\/#O_que_o_Realistic_Animation_Selection_FM27_muda\" >O que o Realistic Animation Selection FM27 muda<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/fmportugal.net\/en\/animacoes-realistas-fm27\/#O_que_nao_muda\" >O que n\u00e3o muda<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/fmportugal.net\/en\/animacoes-realistas-fm27\/#Para_quem_e\" >Para quem \u00e9<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/fmportugal.net\/en\/animacoes-realistas-fm27\/#Download_do_Realistic_Animation_Selection_FM27\" >Download do Realistic Animation Selection FM27<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/fmportugal.net\/en\/animacoes-realistas-fm27\/#Cuidados\" >Cuidados<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Porque_e_que_os_carrinhos_pareciam_todos_iguais\"><\/span>Porque \u00e9 que os carrinhos pareciam todos iguais<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>O FM27 n\u00e3o tem falta de anima\u00e7\u00f5es: tem milhares. O problema, segundo o autor, est\u00e1 na forma como escolhe uma delas. Para cada a\u00e7\u00e3o, o motor compara o momento do lance com um modelo de pesos. Esses modelos s\u00e3o ficheiros JSON simples, guardados em <code>shared\\data\\sianim\\schemas<\/code>.<\/p>\n<p>Em v\u00e1rios desses modelos, quase todo o peso estava em coisas que o motor ainda n\u00e3o sabe no momento da escolha. Por exemplo, a velocidade a que a bola vai sair ou a altura a que vai subir. J\u00e1 a situa\u00e7\u00e3o do pr\u00f3prio jogador contava muito pouco: a velocidade com que chega, a dist\u00e2ncia \u00e0 bola e o \u00e2ngulo do corpo. Por isso, um defesa lan\u00e7ado e um defesa parado recebiam o mesmo carrinho.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"O_que_o_Realistic_Animation_Selection_FM27_muda\"><\/span>O que o Realistic Animation Selection FM27 muda<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>O mod mexe em 18 desses ficheiros, e mais nada. N\u00e3o acrescenta anima\u00e7\u00f5es: s\u00f3 muda aquilo em que o motor repara. Al\u00e9m disso, cada a\u00e7\u00e3o mant\u00e9m o peso total, ou seja, o mod redistribui a aten\u00e7\u00e3o do motor sem a aumentar.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter size-full\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/animacoes-realistas-fm27-01.jpg\" alt=\"Gr\u00e1fico com os pesos do carrinho e da defesa do guarda-redes antes e depois do Realistic Animation Selection FM27\" width=\"1600\" height=\"900\" \/><\/p>\n<p style=\"text-align: center;\"><em>Os pesos do carrinho e da defesa do guarda-redes, antes e depois, segundo os n\u00fameros do autor (Imagem: FMPortugal)<\/em><\/p>\n<p>As mudan\u00e7as dividem-se em cinco fam\u00edlias:<\/p>\n<ul>\n<li><strong>Guarda-redes (6 ficheiros):<\/strong> o mergulho passa a depender do terreno que o guarda-redes tem de cobrir, e n\u00e3o s\u00f3 da altura da bola.<\/li>\n<li><strong>Desarmes (3):<\/strong> o carrinho \u00e9 escolhido pela velocidade com que o defesa chega, e n\u00e3o pela velocidade de sa\u00edda da bola.<\/li>\n<li><strong>Jogo a\u00e9reo (3):<\/strong> os cabeceamentos e os pontap\u00e9s de bicicleta dependem da dist\u00e2ncia a percorrer e da altura da bola.<\/li>\n<li><strong>Gestos t\u00e9cnicos (5):<\/strong> a rabona, a rece\u00e7\u00e3o, o lan\u00e7amento lateral e a reposi\u00e7\u00e3o do guarda-redes.<\/li>\n<li><strong>Remate (1):<\/strong> o pontap\u00e9 depende de como a bola chega, e a dire\u00e7\u00e3o e a eleva\u00e7\u00e3o do passe passam a contar. Os cruzamentos usam o mesmo ficheiro.<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter size-full\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/animacoes-realistas-fm27-02.jpg\" alt=\"Esquema dos 18 ficheiros do Realistic Animation Selection FM27 divididos em cinco fam\u00edlias de anima\u00e7\u00f5es\" width=\"1600\" height=\"900\" \/><\/p>\n<p style=\"text-align: center;\"><em>Os 18 ficheiros do mod, por fam\u00edlia (Imagem: FMPortugal)<\/em><\/p>\n<h2><span class=\"ez-toc-section\" id=\"O_que_nao_muda\"><\/span>O que n\u00e3o muda<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>O autor \u00e9 claro sobre os limites. A condu\u00e7\u00e3o de bola e o controlo apertado n\u00e3o passam por estes ficheiros, por isso o drible repetido continua igual. Os truques com a bola tamb\u00e9m n\u00e3o variam, porque as suas anima\u00e7\u00f5es n\u00e3o t\u00eam dados f\u00edsicos que permitam separ\u00e1-las. Por fim, n\u00e3o h\u00e1 remates de primeira (<em>volleys<\/em>) para jogadores masculinos: s\u00f3 existem quatro, todos femininos.<\/p>\n<p>Os testes foram feitos a olho. Primeiro, mudou cada fam\u00edlia sozinha. Depois, viu um jogo antes de passar \u00e0 seguinte. Segundo ele, quatro das mudan\u00e7as notam-se bem e a do remate \u00e9 mais subtil. Como n\u00e3o consegue medir esta parte do jogo, pede a quem vir uma a\u00e7\u00e3o estranha que lhe diga qual foi.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Para_quem_e\"><\/span>Para quem \u00e9<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>\u00c9 para quem v\u00ea os jogos no motor 3D e se cansou de ver sempre o mesmo carrinho e os mesmos mergulhos. Tamb\u00e9m \u00e9 f\u00e1cil de juntar a outros mods. Por exemplo, combina com o <a href=\"\/en\/realism-match-engine-fm27\/\">Realism Match Engine<\/a> do mesmo autor, porque esse mexe no <code>simatch.fmf<\/code>, que \u00e9 outro ficheiro. Para dar ar de televis\u00e3o aos lances, junta o <a href=\"\/en\/3d-live-action-cam-fm27\/\">3D Live Action Cam<\/a>.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Download_do_Realistic_Animation_Selection_FM27\"><\/span>Download do Realistic Animation Selection FM27<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>A vers\u00e3o \u00e9 a 1.2.0, de 12 de novembro, num ZIP com cerca de 24 KB. Foi feita para a vers\u00e3o 27.0.1 do jogo. Funciona com saves antigos e carreiras novas, e com skins, bases de dados, kits e gr\u00e1ficos.<\/p>\n<a href=\"https:\/\/fmportugal.net\/en\/download\/?fmpt_dl=639612b5a6fe\" class=\"su-button su-button-style-default\" style=\"color:#FFFFFF;background-color:#ff00a5;border-color:#cc0084;border-radius:8px\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><span style=\"color:#FFFFFF;padding:7px 22px;font-size:17px;line-height:26px;border-color:#ff4dc0;border-radius:8px;text-shadow:none\"><i class=\"sui sui-download\" style=\"font-size:17px;color:#FFFFFF\"><\/i> Download \u2013 Realistic Animation Selection v1.2.0<\/span><\/a>\n<div class=\"su-box su-box-style-default\" id=\"\" style=\"border-color:#cc0072;border-radius:3px;max-width:none\"><div class=\"su-box-title\" style=\"background-color:#ff00a5;color:#FFFFFF;border-top-left-radius:1px;border-top-right-radius:1px\">How to install:<\/div><div class=\"su-box-content su-u-clearfix su-u-trim\" style=\"border-bottom-left-radius:1px;border-bottom-right-radius:1px\">\n<ol>\n<li>Em primeiro lugar, fecha o Football Manager.<\/li>\n<li>Depois, extrai o ZIP e abre a pasta <code>mod<\/code>.<\/li>\n<li>A seguir, copia a pasta <code>shared<\/code> que est\u00e1 l\u00e1 dentro para a pasta do FM27 e aceita substituir os 18 ficheiros.<\/li>\n<li>Por fim, abre o jogo.<\/li>\n<\/ol>\n<\/div><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Cuidados\"><\/span>Cuidados<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Uma atualiza\u00e7\u00e3o do FM27 volta a p\u00f4r os ficheiros originais. Ent\u00e3o, depois de cada patch, tens de reinstalar o mod. Para o desinstalar, copia de volta os 18 ficheiros da pasta <code>originaux\\schemas<\/code> e n\u00e3o fica nada para tr\u00e1s. A lista completa das mudan\u00e7as, a\u00e7\u00e3o a a\u00e7\u00e3o, est\u00e1 no <code>MODIFICATIONS.txt<\/code>.<\/p>\n<p>Por enquanto, n\u00e3o h\u00e1 v\u00eddeo de antes e depois. Se gostares do resultado, o autor aceita doa\u00e7\u00f5es no Ko-fi.<\/p>\n<p><em>The files are hosted by their original authors. FMPortugal only points you to the official download page, and all credit goes to the people who made them.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>O Realistic Animation Selection FM27 \u00e9 um mod pequeno que muda a forma como o motor 3D escolhe as anima\u00e7\u00f5es. Assim, um defesa que chega em velocidade faz um carrinho diferente de\u2026<\/p>","protected":false},"author":6,"featured_media":25007,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_fmpt_dev_nome":"","_fmpt_dev_site":"","_fmpt_versao":"","_fmpt_ficheiros":[],"_fmpt_changelog":[],"_fmpt_thumbnail_en":25007,"_fmpt_metadesc_en":"Realistic Animation Selection FM27 reweights 18 files so the 3D engine picks tackles, dives and headers based on the real situation of each play.","_fmpt_content_en":"<p><strong>Realistic Animation Selection FM27<\/strong> is a small mod that changes how the 3D engine picks animations. As a result, a defender arriving at full speed makes a different tackle from one standing still, and keepers stop diving for balls at their feet. It is by <strong>HILDEGARNES<\/strong> (Medhi Garic), the creator of Realism Match Engine.<\/p>\n<h2>Why every tackle looked the same<\/h2>\n<p>FM27 has no shortage of animations: it has thousands. The problem, according to the author, is how it chooses one. For each action, the engine compares the moment to a weighted model. Those models are plain JSON files stored in <code>shared\\data\\sianim\\schemas<\/code>.<\/p>\n<p>In several of them, most of the weight sat on things the engine cannot know yet when it decides. For example, how fast the ball will leave or how high it will go. Meanwhile, the player's own situation barely counted: approach speed, distance to the ball and body angle. So a defender at full pace and a standing defender got the same tackle.<\/p>\n<h2>What Realistic Animation Selection FM27 changes<\/h2>\n<p>In short, the mod edits 18 of those files and nothing else. In fact, it adds no new animations: it only changes what the engine pays attention to. Also, every action keeps its total weight, so the mod redirects the engine's focus without amplifying it.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/animacoes-realistas-fm27-01.jpg\" alt=\"Chart of the sliding tackle and keeper catch weights before and after Realistic Animation Selection FM27\" width=\"1600\" height=\"900\" \/><\/p>\n<p style=\"text-align: center;\"><em>Sliding tackle and keeper catch weights, before and after, based on the author's figures (Image: FMPortugal)<\/em><\/p>\n<p>The changes fall into five families:<\/p>\n<ul>\n<li><strong>Goalkeepers (6 files):<\/strong> the dive depends on how much ground the keeper has to cover, not just on ball height.<\/li>\n<li><strong>Tackles (3):<\/strong> the sliding tackle is chosen by the defender's approach speed, not by how fast the ball leaves.<\/li>\n<li><strong>Aerial (3):<\/strong> headers and overhead kicks depend on the distance to cover and the height of the ball.<\/li>\n<li><strong>Skills (5):<\/strong> the rabona, first touch, throw-ins and keeper distribution.<\/li>\n<li><strong>Kicking (1):<\/strong> the strike depends on how the ball arrives, and delivery direction and elevation finally matter. Crosses use the same file.<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/animacoes-realistas-fm27-02.jpg\" alt=\"Diagram of the 18 Realistic Animation Selection FM27 files split into five animation families\" width=\"1600\" height=\"900\" \/><\/p>\n<p style=\"text-align: center;\"><em>The mod's 18 files, by family (Image: FMPortugal)<\/em><\/p>\n<h2>What it does not change<\/h2>\n<p>The author is upfront about the limits. Dribbling and close control are not driven by these files, so the same dribble will keep coming back. Skill moves cannot be varied either, because their clips carry no physical data to tell them apart. Finally, there are no volley animations for male players: only four exist, and all are female.<\/p>\n<p>Testing was done by eye. First, he changed each family on its own. Then he watched a match before moving to the next one. In his view, four of the changes are clearly visible, while the kicking one is subtler. Since he cannot measure this part of the game, he asks players to report any action that looks wrong.<\/p>\n<h2>Who is it for<\/h2>\n<p>It is for anyone who watches matches in the 3D engine and is tired of the same tackle and the same dives. It is also easy to combine with other mods. For example, it works alongside the same author's <a href=\"\/en\/realism-match-engine-fm27\/\">Realism Match Engine<\/a>, since that one edits <code>simatch.fmf<\/code>, a completely different file. For a TV feel, add <a href=\"\/en\/3d-live-action-cam-fm27\/\">3D Live Action Cam<\/a> too.<\/p>\n<h2>Realistic Animation Selection FM27 download<\/h2>\n<p>This is version 1.2.0, from 12 November, in a ZIP of about 24 KB. It was built for game version 27.0.1. On top of that, it works with existing saves and new careers, as well as skins, databases, kits and graphics.<\/p>\n<p>[su_button url=\"https:\/\/www.mediafire.com\/file\/kq63wxklnkffxem\/FM27_Animation_Realiste_v1.2.0.zip\/file\" target=\"blank\" background=\"#ff00a5\" size=\"6\" icon=\"icon: download\"]Download \u2013 Realistic Animation Selection v1.2.0[\/su_button]<\/p>\n[su_box title=\"How to install:\" box_color=\"#ff00a5\"]\n<ol>\n<li>First, close Football Manager.<\/li>\n<li>Then extract the ZIP and open the <code>mod<\/code> folder.<\/li>\n<li>Next, copy the <code>shared<\/code> folder inside it into your FM27 folder and accept replacing the 18 files.<\/li>\n<li>Finally, launch the game.<\/li>\n<\/ol>\n[\/su_box]\n<h2>Things to watch<\/h2>\n<p>A game update will put the original files back. So after each patch, you need to reinstall the mod. To uninstall, copy the 18 files from the <code>originaux\\schemas<\/code> folder back into place, and nothing is left behind. The full list of changes, action by action, is in <code>MODIFICATIONS.txt<\/code>.<\/p>\n<p>For now, there is no before-and-after video. If you like the result, the author accepts donations on Ko-fi.<\/p>\n<p><em>The files are hosted by their original authors. FMPortugal only points to the official download page \u2014 all credit goes to their creators.<\/em><\/p>\n","footnotes":""},"categories":[1118,1144],"tags":[970],"class_list":["post-25010","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fm27","category-realismo-fm27","tag-fm-27"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Realistic Animation Selection FM27 - FMPortugal<\/title>\n<meta name=\"description\" content=\"O Realistic Animation Selection FM27 muda 18 ficheiros para o motor 3D escolher carrinhos, mergulhos e cabeceamentos pela situa\u00e7\u00e3o de cada lance.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fmportugal.net\/en\/animacoes-realistas-fm27\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Realistic Animation Selection FM27 - 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