{"id":24710,"date":"2026-11-11T18:32:06","date_gmt":"2026-11-11T18:32:06","guid":{"rendered":"https:\/\/fmportugal.net\/?p=24710"},"modified":"2026-11-11T18:47:59","modified_gmt":"2026-11-11T18:47:59","slug":"in-game-editor-fm27","status":"publish","type":"post","link":"https:\/\/fmportugal.net\/en\/in-game-editor-fm27\/","title":{"rendered":"FM27 In-Game Editor: how to get it and what you can edit"},"content":{"rendered":"<p>Queres mudar um atributo, salvar um jogador lesionado ou dar um empurr\u00e3o \u00e0s finan\u00e7as a meio da carreira? \u00c9 para isso que existe o In-Game Editor FM27, o editor oficial da Sports Interactive que funciona dentro do save. N\u00e3o vem com o jogo base, por isso conv\u00e9m saber onde se compra e o que tens de ligar antes de come\u00e7ar.<\/p>\n<p>Neste guia explicamos primeiro o que \u00e9, quanto custa, como o p\u00f5es a funcionar e o que d\u00e1 para editar. Por fim, comparamos com o editor pr\u00e9-jogo, que \u00e9 gr\u00e1tis, e com os editores em tempo real feitos pela comunidade.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_89 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Index<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/fmportugal.net\/en\/in-game-editor-fm27\/#O_que_e_o_In-Game_Editor_do_FM27\" >O que \u00e9 o In-Game Editor do FM27<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/fmportugal.net\/en\/in-game-editor-fm27\/#Quanto_custa_e_onde_comprar_o_In-Game_Editor_FM27\" >Quanto custa e onde comprar o In-Game Editor FM27<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/fmportugal.net\/en\/in-game-editor-fm27\/#Como_ativar_o_editor_no_teu_save\" >Como ativar o editor no teu save<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/fmportugal.net\/en\/in-game-editor-fm27\/#E_se_o_editor_nao_aparecer\" >E se o editor n\u00e3o aparecer?<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/fmportugal.net\/en\/in-game-editor-fm27\/#O_que_da_para_editar_no_In-Game_Editor_FM27\" >O que d\u00e1 para editar no In-Game Editor FM27<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/fmportugal.net\/en\/in-game-editor-fm27\/#In-Game_Editor_ou_Pre-Game_Editor\" >In-Game Editor ou Pre-Game Editor?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/fmportugal.net\/en\/in-game-editor-fm27\/#E_os_editores_em_tempo_real_da_comunidade\" >E os editores em tempo real da comunidade?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/fmportugal.net\/en\/in-game-editor-fm27\/#Fontes\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"O_que_e_o_In-Game_Editor_do_FM27\"><\/span>O que \u00e9 o In-Game Editor do FM27<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The <em>In-Game Editor<\/em> (IGE) \u00e9 um conte\u00fado adicional pago do Football Manager 27. Em portugu\u00eas, a Steam chama-lhe \u00abEditor de Jogo do Football Manager 27\u00bb. Al\u00e9m disso, saiu no mesmo dia do jogo, a 10 de novembro de 2026.<\/p>\n<p>A ideia \u00e9 simples: mexes no mundo do jogo enquanto a carreira decorre. Ou seja, n\u00e3o precisas de come\u00e7ar um save novo para mudar um jogador, um clube ou uma liga. Contudo, h\u00e1 uma regra que a pr\u00f3pria SI deixa na p\u00e1gina da loja: o editor s\u00f3 se usa com um jogo guardado carregado e ativo. Por outro lado, no menu inicial n\u00e3o serve para nada.<\/p>\n<p>No FM27 o editor tamb\u00e9m mudou de cara. Segundo a SI, passou a ocupar o ecr\u00e3 inteiro, agrupa melhor a informa\u00e7\u00e3o e mostra dicas nos campos edit\u00e1veis. Por isso, quem nunca o usou deve precisar de menos cliques para encontrar o que procura.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Quanto_custa_e_onde_comprar_o_In-Game_Editor_FM27\"><\/span>Quanto custa e onde comprar o In-Game Editor FM27<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>O In-Game Editor FM27 custa <strong>8,99 \u20ac<\/strong> e est\u00e1 \u00e0 venda nas tr\u00eas lojas de PC onde o jogo existe:<\/p>\n<ul>\n<li><strong>Steam<\/strong>, como DLC do Football Manager 27;<\/li>\n<li><strong>Epic Games Store<\/strong>, como complemento (<em>Add-On<\/em>);<\/li>\n<li><strong>Microsoft Store<\/strong>, como complemento da vers\u00e3o de PC.<\/li>\n<\/ul>\n<p>Antes de comprares, confirma duas coisas. Primeiro, tem de ser o editor do FM27: o do FM26 n\u00e3o funciona no jogo novo. Depois, compra-o na mesma conta onde tens o jogo. Ali\u00e1s, o suporte da SEGA avisa que, com o jogo numa conta e o editor noutra, o editor n\u00e3o aparece.<\/p>\n<p>Se ainda n\u00e3o tens o jogo, v\u00ea o nosso guia sobre <a href=\"\/en\/comprar-fm-2027\/\">onde comprar o FM 2027<\/a>.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Como_ativar_o_editor_no_teu_save\"><\/span>Como ativar o editor no teu save<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Contudo, h\u00e1 um passo que muita gente falha. Quando crias um jogo novo em <em>Advanced Setup<\/em>, h\u00e1 uma lista de defini\u00e7\u00f5es avan\u00e7adas. Uma delas \u00e9 <em>Allow use of the In-Game Editor<\/em>, e tem de ficar ligada.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-23881\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/configurar-save-fm27-03.jpg\" alt=\"Defini\u00e7\u00e3o Allow use of the In-Game Editor ligada nas op\u00e7\u00f5es avan\u00e7adas de um save do FM27\" width=\"884\" height=\"332\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/configurar-save-fm27-03.jpg 884w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/configurar-save-fm27-03-304x114.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/configurar-save-fm27-03-768x288.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/configurar-save-fm27-03-18x7.jpg 18w\" sizes=\"(max-width: 884px) 100vw, 884px\" \/><\/p>\n<p style=\"text-align: center;\"><em>A op\u00e7\u00e3o do editor nas defini\u00e7\u00f5es avan\u00e7adas de um save novo (Imagem: FM Blog \/ Sports Interactive)<\/em><\/p>\n<p>A SI explica que estas defini\u00e7\u00f5es n\u00e3o se podem alterar depois de o save estar criado. Assim, se a desligaste, o editor n\u00e3o vai funcionar nessa carreira, mesmo que o compres mais tarde. Por isso, liga-a sempre, mesmo que ainda n\u00e3o tenhas o editor. Ali\u00e1s, n\u00e3o muda nada no jogo enquanto n\u00e3o o usares. No nosso guia para <a href=\"\/en\/configurar-save-fm27\/\">configurar o save do FM27<\/a> tens as outras op\u00e7\u00f5es explicadas.<\/p>\n<p>Depois da compra, abre o jogo e carrega o save. O editor fica dispon\u00edvel dentro da carreira.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"E_se_o_editor_nao_aparecer\"><\/span>E se o editor n\u00e3o aparecer?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>O suporte da SEGA d\u00e1 uma lista curta de coisas a verificar:<\/p>\n<ul>\n<li>o editor \u00e9 do FM27 e est\u00e1 na mesma conta do jogo;<\/li>\n<li>n\u00e3o tens nenhuma VPN ligada;<\/li>\n<li>a data, a hora e o fuso hor\u00e1rio do computador est\u00e3o certos;<\/li>\n<li>na Steam, experimenta abrir o FM a partir da p\u00e1gina do <em>In-Game Editor<\/em> na loja e verifica os ficheiros do jogo;<\/li>\n<li>na Epic, verifica os ficheiros e reinicia o Epic Games Launcher.<\/li>\n<\/ul>\n<p>Al\u00e9m disso, h\u00e1 antiv\u00edrus que j\u00e1 deram problemas com o editor no passado, como o Avast, o Bullguard e o BitDefender. Se nada resultar, o caminho \u00e9 abrir um pedido no suporte da SEGA.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"O_que_da_para_editar_no_In-Game_Editor_FM27\"><\/span>O que d\u00e1 para editar no In-Game Editor FM27<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Na loja, a SI destaca tr\u00eas \u00e1reas. Nos jogadores, mudas o perfil inteiro: os atributos um a um, como Drible ou Velocidade, e tamb\u00e9m a habilidade atual e a potencial (<em>Current Ability<\/em> and <em>Potential Ability<\/em>). Nos clubes, podes refor\u00e7ar as finan\u00e7as e subir a reputa\u00e7\u00e3o. Na p\u00e1gina de dicas do FM27, a SI fala tamb\u00e9m em editar ligas.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-20410\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-2d-03.jpg\" alt=\"Ficha de um jogador no In-Game Editor FM27, com habilidade atual, potencial e atributos edit\u00e1veis\" width=\"1200\" height=\"675\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-2d-03.jpg 1200w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-2d-03-304x171.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-2d-03-1024x576.jpg 1024w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-2d-03-144x81.jpg 144w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-2d-03-768x432.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-2d-03-18x10.jpg 18w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p style=\"text-align: center;\"><em>A ficha de um jogador no editor, ainda numa vers\u00e3o de desenvolvimento (Imagem: Sports Interactive)<\/em><\/p>\n<p>A imagem que a SI mostrou em outubro d\u00e1 uma ideia mais concreta do ecr\u00e3 de um jogador. Por exemplo, tem tr\u00eas separadores (<em>Personal Details<\/em>, <em>Player Attributes<\/em> and <em>Contracts<\/em>). Dentro dos atributos h\u00e1 ainda <em>Hidden Attributes<\/em>, <em>Positions<\/em>, <em>Player Traits<\/em>, <em>Fitness<\/em> and <em>Bans<\/em>.<\/p>\n<p>Al\u00e9m disso, a habilidade atual e a potencial v\u00e3o de 1 a 200. J\u00e1 cada atributo vai de 1 a 20. Do lado direito ficam as a\u00e7\u00f5es r\u00e1pidas:<\/p>\n<ul>\n<li>mudar o jogador para outro clube, de vez ou por empr\u00e9stimo;<\/li>\n<li>tirar todos os castigos, les\u00f5es ou a infelicidade;<\/li>\n<li>rescindir o contrato;<\/li>\n<li>exportar e importar um modelo de atributos;<\/li>\n<li>congelar os atributos (<em>Freeze Attributes<\/em>).<\/li>\n<\/ul>\n<p>Ainda assim, lembra-te de que a imagem \u00e9 de uma vers\u00e3o de desenvolvimento, por isso algum nome ou posi\u00e7\u00e3o pode ter mudado na vers\u00e3o final.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"In-Game_Editor_ou_Pre-Game_Editor\"><\/span>In-Game Editor ou Pre-Game Editor?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Na verdade, s\u00e3o duas ferramentas diferentes e muita gente confunde-as. O <a href=\"\/en\/pre-game-editor-fm27\/\"><em>Pre-Game Editor<\/em><\/a> \u00e9 gr\u00e1tis e tamb\u00e9m \u00e9 oficial. Na Steam aparece na biblioteca, na sec\u00e7\u00e3o <em>Tools<\/em> (ferramentas). Na Epic e na Microsoft Store instala-se \u00e0 parte, como o jogo.<\/p>\n<p>No entanto, trabalha antes da carreira e n\u00e3o dentro dela. Com ele mexes em quase toda a base de dados: jogadores, clubes, regras das competi\u00e7\u00f5es, est\u00e1dios, pr\u00e9mios, finan\u00e7as e equipamentos. Depois, essas mudan\u00e7as entram num jogo novo. Por exemplo, \u00e9 com ele que se fazem as bases de dados de atualiza\u00e7\u00e3o e as ligas criadas pela comunidade.<\/p>\n<p>Em resumo, o editor pr\u00e9-jogo serve para preparar o mundo antes de come\u00e7ar. J\u00e1 o In-Game Editor FM27 serve para mudar o que quiseres a meio de uma carreira que j\u00e1 est\u00e1 a andar.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"E_os_editores_em_tempo_real_da_comunidade\"><\/span>E os editores em tempo real da comunidade?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Por \u00faltimo, h\u00e1 ainda uma terceira via: os editores em tempo real, que tamb\u00e9m mexem no save enquanto jogas. A nossa recomenda\u00e7\u00e3o \u00e9 o <a href=\"\/en\/fmpt-chief-analyst-fm27\/\">FMPT Chief Analyst<\/a>, o scout e editor gr\u00e1tis feito pelo FMPortugal. L\u00ea a tua carreira diretamente do jogo e, se ligares o modo edi\u00e7\u00e3o, deixa-te mudar o save. Al\u00e9m disso, n\u00e3o precisa de instala\u00e7\u00e3o nem de conta, mas s\u00f3 funciona no Windows.<\/p>\n<p>Se procurares outras op\u00e7\u00f5es, h\u00e1 o <a href=\"\/en\/fmrte-27\/\">FMRTE 27<\/a>, or <a href=\"\/en\/fmlibreeditor-fm27\/\">FMLibreEditor<\/a> e, para o Game Pass, o <a href=\"\/en\/fm27-live-editor-game-pass\/\">FM27 Live Editor<\/a>.<\/p>\n<p>Contudo, cada um tem as suas regras de instala\u00e7\u00e3o e de compatibilidade. Por isso, l\u00ea a p\u00e1gina de cada um antes de o usares. Tens todos na nossa categoria de <a href=\"\/en\/downloads\/fm27\/editores-fm27\/\">editores para o FM27<\/a>.<\/p>\n<p>Ainda assim, h\u00e1 uma diferen\u00e7a que pesa: o In-Game Editor FM27 \u00e9 o \u00fanico oficial, vendido pela SEGA e com suporte da SEGA. Pelo contr\u00e1rio, os outros dependem do trabalho e das atualiza\u00e7\u00f5es dos autores.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Fontes\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<ul>\n<li><a href=\"https:\/\/store.steampowered.com\/app\/4530440\/\">Football Manager 27 In-Game Editor na Steam<\/a><\/li>\n<li><a href=\"https:\/\/store.epicgames.com\/p\/football-manager-27-guinness-ingame-editor-1fd30e\">Football Manager 27 In-Game Editor na Epic Games Store<\/a><\/li>\n<li><a href=\"https:\/\/apps.microsoft.com\/detail\/9NG6Q3LB59MZ\">Football Manager 27 In-Game Editor na Microsoft Store<\/a><\/li>\n<li><a href=\"https:\/\/www.footballmanager.com\/fm27\/features\/fm27-2d-match-engine-game-editor-and-deeper-world-upgrades\">FM27: 2D Match Engine, In-Game Editor and Deeper World Upgrades (Sports Interactive)<\/a><\/li>\n<li><a href=\"https:\/\/www.footballmanager.com\/the-dugout\/top-tips-starting-your-first-fm27-save\">Top Tips for Starting Your First FM27 Save (Sports Interactive)<\/a><\/li>\n<li><a href=\"https:\/\/support.sega.com\/hc\/en-gb\/articles\/52325712479761-Other-Tech-Issues\">Suporte da SEGA: In-game Editor que n\u00e3o aparece<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Queres mudar um atributo, salvar um jogador lesionado ou dar um empurr\u00e3o \u00e0s finan\u00e7as a meio da carreira? \u00c9 para isso que existe o In-Game Editor FM27, o editor oficial da Sports\u2026<\/p>","protected":false},"author":6,"featured_media":24718,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_fmpt_dev_nome":"","_fmpt_dev_site":"","_fmpt_versao":"","_fmpt_ficheiros":[],"_fmpt_changelog":[],"_fmpt_thumbnail_en":24718,"_fmpt_metadesc_en":"FM27 In-Game Editor: price, where to buy it, how to enable it in your save and what you can edit, plus how it compares with the Pre-Game Editor.","_fmpt_content_en":"<p>Want to change an attribute, clear a player's injury or give your finances a boost halfway through a career? That is what the FM27 In-Game Editor is for: the official Sports Interactive editor that works inside your save. It does not come with the base game, so it pays to know where to buy it and what you need to switch on before you start.<\/p>\n<p>In this guide we explain what it is, how much it costs, how to get it working and what you can edit. At the end we compare it with the free Pre-Game Editor and with the real-time editors made by the community.<\/p>\n<h2>What is the FM27 In-Game Editor<\/h2>\n<p>The <em>In-Game Editor<\/em> (IGE) is a paid add-on for Football Manager 27. It came out on the same day as the game, 10 November 2026.<\/p>\n<p>The idea is simple: you change the game world while your career is running. In other words, you do not need to start a new save to change a player, a club or a league. However, there is one rule that SI states on the store page: the editor can only be used when a save game is loaded and active. On the main menu it does nothing.<\/p>\n<p>The editor also got a new look in FM27. According to SI, it is now a full-screen experience, groups information better and shows tooltips on editable fields. As a result, first-time users should need fewer clicks to find what they are looking for.<\/p>\n<h2>How much the FM27 In-Game Editor costs and where to buy it<\/h2>\n<p>The FM27 In-Game Editor costs <strong>\u20ac8.99<\/strong> and is sold on the three PC stores where the game is available:<\/p>\n<ul>\n<li><strong>Steam<\/strong>, as DLC for Football Manager 27;<\/li>\n<li><strong>Epic Games Store<\/strong>, as an add-on;<\/li>\n<li><strong>Microsoft Store<\/strong>, as an add-on for the PC version.<\/li>\n<\/ul>\n<p>Before you buy, check two things. First, it has to be the FM27 editor: the FM26 one does not work in the new game. Second, buy it on the same account that owns the game. SEGA support warns that if the game is on one account and the editor on another, the editor will not show up.<\/p>\n<p>If you do not have the game yet, see our guide on <a href=\"\/en\/comprar-fm-2027\/\">where to buy FM 2027<\/a>.<\/p>\n<h2>How to enable the editor in your save<\/h2>\n<p>This is the step most people miss. When you create a new game with <em>Advanced Setup<\/em>, there is a list of advanced settings. One of them is <em>Allow use of the In-Game Editor<\/em>, and it has to stay on.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-23881\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/11\/configurar-save-fm27-03.jpg\" alt=\"Allow use of the In-Game Editor switched on in the advanced settings of an FM27 save\" width=\"884\" height=\"332\" \/><\/p>\n<p style=\"text-align: center;\"><em>The editor option in the advanced settings of a new save (Image: FM Blog \/ Sports Interactive)<\/em><\/p>\n<p>SI explains that these settings cannot be changed once the save has been created. So if you switched it off, the editor will not work in that career, even if you buy it later. That is why you should always leave it on, even if you do not own the editor yet. It changes nothing in the game until you use it. Our guide to <a href=\"\/en\/configurar-save-fm27\/\">setting up your FM27 save<\/a> covers the other options.<\/p>\n<p>After buying it, open the game and load your save. The editor is then available inside the career.<\/p>\n<h3>What if the editor does not appear?<\/h3>\n<p>SEGA support gives a short checklist:<\/p>\n<ul>\n<li>the editor is the FM27 one and is on the same account as the game;<\/li>\n<li>no VPN is running;<\/li>\n<li>your computer's date, time and time zone are correct;<\/li>\n<li>on Steam, try launching FM from the <em>In-Game Editor<\/em> store page and verify the game files;<\/li>\n<li>on Epic, verify the files and restart the Epic Games Launcher.<\/li>\n<\/ul>\n<p>In addition, some antivirus programs have caused problems with the editor in the past, such as Avast, Bullguard and BitDefender. If nothing works, the next step is a support ticket with SEGA.<\/p>\n<h2>What you can edit with the FM27 In-Game Editor<\/h2>\n<p>On the store page, SI highlights three areas. For players, you can change the entire profile: individual attributes such as Dribbling or Pace, plus Current Ability and Potential Ability. For clubs, you can boost the finances and raise the reputation. On its FM27 tips page, SI also mentions editing leagues.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-20410\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-2d-03.jpg\" alt=\"A player profile in the FM27 In-Game Editor, with editable current ability, potential ability and attributes\" width=\"1200\" height=\"675\" \/><\/p>\n<p style=\"text-align: center;\"><em>A player profile in the editor, still in a development build (Image: Sports Interactive)<\/em><\/p>\n<p>The image SI shared in October gives a clearer idea of the player screen. For example, it has three tabs (<em>Personal Details<\/em>, <em>Player Attributes<\/em> and <em>Contracts<\/em>). Inside the attributes there are also <em>Hidden Attributes<\/em>, <em>Positions<\/em>, <em>Player Traits<\/em>, <em>Fitness<\/em> and <em>Bans<\/em>.<\/p>\n<p>Current and Potential Ability range from 1 to 200, while each attribute goes from 1 to 20. On the right you find the quick actions:<\/p>\n<ul>\n<li>move the player to another club, permanently or on loan;<\/li>\n<li>remove all bans, injuries or unhappiness;<\/li>\n<li>terminate the contract;<\/li>\n<li>export and import an attribute template;<\/li>\n<li>freeze attributes.<\/li>\n<\/ul>\n<p>The image comes from a development build, so some names or positions may have changed in the final version.<\/p>\n<h2>In-Game Editor or Pre-Game Editor?<\/h2>\n<p>They are two different tools and many people mix them up. The <a href=\"\/en\/pre-game-editor-fm27\/\"><em>Pre-Game Editor<\/em><\/a> is free and also official. On Steam it shows up in your library under <em>Tools<\/em>. On Epic and the Microsoft Store it is installed separately, like the game.<\/p>\n<p>However, it works before the career, not inside it. With it you can change almost the whole database: players, clubs, competition rules, stadiums, awards, finances and kits. Those changes then go into a new game. For example, it is the tool behind community update databases and custom leagues.<\/p>\n<p>In short, the Pre-Game Editor prepares the world before you start. The FM27 In-Game Editor, on the other hand, lets you change whatever you want in a career that is already running.<\/p>\n<h2>What about community real-time editors?<\/h2>\n<p>There is also a third option: real-time editors, which also change your save while you play. Our recommendation is <a href=\"\/en\/fmpt-chief-analyst-fm27\/\">FMPT Chief Analyst<\/a>, the free scout and editor made by FMPortugal. It reads your career straight from the game and, if you switch on edit mode, lets you change your save. It also needs no installation and no account, but it only runs on Windows.<\/p>\n<p>If you want other options, there is <a href=\"\/en\/fmrte-27\/\">FMRTE 27<\/a>, <a href=\"\/en\/fmlibreeditor-fm27\/\">FMLibreEditor<\/a> and, for Game Pass, the <a href=\"\/en\/fm27-live-editor-game-pass\/\">FM27 Live Editor<\/a>.<\/p>\n<p>Each one has its own installation and compatibility rules, so read its page before using it. You will find them all in our <a href=\"\/en\/downloads\/fm27\/editores-fm27\/\">FM27 editors category<\/a>.<\/p>\n<p>Still, one difference matters: the FM27 In-Game Editor is the only official one, sold by SEGA and supported by SEGA. The others depend on their authors' work and updates.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/store.steampowered.com\/app\/4530440\/\">Football Manager 27 In-Game Editor on Steam<\/a><\/li>\n<li><a href=\"https:\/\/store.epicgames.com\/p\/football-manager-27-guinness-ingame-editor-1fd30e\">Football Manager 27 In-Game Editor on the Epic Games Store<\/a><\/li>\n<li><a href=\"https:\/\/apps.microsoft.com\/detail\/9NG6Q3LB59MZ\">Football Manager 27 In-Game Editor on the Microsoft Store<\/a><\/li>\n<li><a href=\"https:\/\/www.footballmanager.com\/fm27\/features\/fm27-2d-match-engine-game-editor-and-deeper-world-upgrades\">FM27: 2D Match Engine, In-Game Editor and Deeper World Upgrades (Sports Interactive)<\/a><\/li>\n<li><a href=\"https:\/\/www.footballmanager.com\/the-dugout\/top-tips-starting-your-first-fm27-save\">Top Tips for Starting Your First FM27 Save (Sports Interactive)<\/a><\/li>\n<li><a href=\"https:\/\/support.sega.com\/hc\/en-gb\/articles\/52325712479761-Other-Tech-Issues\">SEGA support: In-game Editor not appearing<\/a><\/li>\n<\/ul>\n","footnotes":""},"categories":[1112],"tags":[247,970],"class_list":["post-24710","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fm-27","tag-novidades","tag-fm-27"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>In-Game Editor FM27: como ter e o que editar - FMPortugal<\/title>\n<meta name=\"description\" content=\"In-Game Editor FM27: pre\u00e7o, onde comprar, como ativar no save e o que podes editar. 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