{"id":20033,"date":"2026-10-05T17:47:19","date_gmt":"2026-10-05T17:47:19","guid":{"rendered":"https:\/\/fmportugal.net\/?p=20033"},"modified":"2026-10-05T18:29:30","modified_gmt":"2026-10-05T18:29:30","slug":"fm27-ajustes-taticos-motor-de-jogo-mais-realista","status":"publish","type":"post","link":"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/","title":{"rendered":"FM27 brings Tactical Tweaks and a more realistic match engine"},"content":{"rendered":"<p>No dia 5 de outubro, a Sports Interactive mostrou o quarto <em class=\"fmpt-en-term\">deep dive<\/em> do FM27 e foi direta ao que muita gente queria ver: o motor de jogo. Como os jogadores correm, como defendem, como atacam a \u00e1rea e, sobretudo, como podes mexer na tua equipa a meio do jogo sem sa\u00edres do ecr\u00e3 do dia de jogo.<\/p>\n<p>Se te escapou algum dos tr\u00eas primeiros <em class=\"fmpt-en-term\">deep dives<\/em>, aqui ficam, por ordem:<\/p>\n<ul>\n<li><a href=\"https:\/\/fmportugal.net\/en\/fm27-nova-interface-promete-navegacao-mais-clara-e-fluida\/\">FM27: new interface promises clearer, smoother navigation<\/a><\/li>\n<li><a href=\"https:\/\/fmportugal.net\/en\/fm27-um-mundo-de-futebol-mais-profundo-e-imersivo-com-sorteios-de-taca-e-deadline-day-de-volta\/\">FM27: a deeper, more immersive football world<\/a><\/li>\n<li><a href=\"https:\/\/fmportugal.net\/en\/fm27-10-novembro-dia-de-jogo-mais-espetacular\/\">FM27 arrives on 10 November with a more spectacular match day<\/a><\/li>\n<\/ul>\n<p>Lemos o artigo oficial e as FAQ que a equipa de comunidade da SI publicou no Reddit. Aqui fica o que interessa e, no fim, a nossa opini\u00e3o.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_88 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Index<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#O_que_a_SI_queria_resolver\" >O que a SI queria resolver<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Fintas_e_dribles_com_mais_personalidade\" >Fintas e dribles com mais personalidade<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Velocidade_e_resistencia\" >Velocidade e resist\u00eancia<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Defender_melhor\" >Defender melhor<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Atacar_a_area\" >Atacar a \u00e1rea<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Ajustes_Taticos_mexer_na_equipa_sem_sair_do_jogo\" >Ajustes T\u00e1ticos: mexer na equipa sem sair do jogo<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Shouts_renovados\" >Shouts renovados<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Mais_dados_no_dia_de_jogo\" >Mais dados no dia de jogo<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Dois_avisos_da_SI\" >Dois avisos da SI<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#O_que_vem_a_seguir\" >What comes next<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#A_nossa_opiniao\" >Our take<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Ve_o_video_do_deep_dive\" >Watch the deep dive video<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/fmportugal.net\/en\/fm27-ajustes-taticos-motor-de-jogo-mais-realista\/#Fontes\" >Sources<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"O_que_a_SI_queria_resolver\"><\/span>O que a SI queria resolver<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>As FAQ explicam que a SI juntou o feedback da comunidade a revis\u00f5es internas e ficou com cinco prioridades:<\/p>\n<ul>\n<li>Movimentos e anima\u00e7\u00f5es mais realistas, com a parceria com a HawkEye Innovations a crescer.<\/li>\n<li>Defesas mais cred\u00edveis, com <em class=\"fmpt-en-term\">jockeying<\/em> novo e velocidade revista.<\/li>\n<li>Ataques mais detalhados: fintas, corrida e entradas na \u00e1rea.<\/li>\n<li>Ajustes T\u00e1ticos, uma novidade, e <em class=\"fmpt-en-term\">Shouts<\/em> otimizados.<\/li>\n<li>Mais dados no ecr\u00e3 do dia de jogo, com elementos que se adaptam.<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"Fintas_e_dribles_com_mais_personalidade\"><\/span>Fintas e dribles com mais personalidade<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Come\u00e7amos pelo que se v\u00ea. A SI voltou a trabalhar com a HawkEye Innovations e, com clipes de jogos reais e captura de movimento pr\u00f3pria, criou muitas anima\u00e7\u00f5es novas, com e sem bola. H\u00e1 corridas mais variadas e uma s\u00e9rie de lances novos, como fintas de corpo, el\u00e1sticos e <em class=\"fmpt-en-term\">Heel Chops<\/em>.<\/p>\n<p>Nem todos os jogadores v\u00e3o fazer estes lances. A capacidade de os executar est\u00e1 ligada aos atributos, por isso \u00e9 nos jogadores com <em class=\"fmpt-en-term\">Flair<\/em> and <em class=\"fmpt-en-term\">Dribbling<\/em> altos que vais ver os floreados, e ataques mais criativos e consistentes.<\/p>\n<p>Segundo o v\u00eddeo, gra\u00e7as \u00e0 parceria com a Hawk-Eye a SI tem acesso aos movimentos e \u00e0s posi\u00e7\u00f5es do esqueleto dos jogadores captados em jogos reais. Num dos planos v\u00ea-se at\u00e9 a ferramenta interna de anima\u00e7\u00e3o, com a lista de anima\u00e7\u00f5es dos novos lances.<\/p>\n<p><div class=\"ast-oembed-container\" style=\"height: 100%;\"><iframe title=\"Match Exp PT2 Skill Move 4K EN\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/rV4CmEkNktc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/p>\n<p style=\"text-align: center;\"><em>(V\u00eddeo: Sports Interactive)<\/em><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Velocidade_e_resistencia\"><\/span>Velocidade e resist\u00eancia<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>A SI diz que refez de raiz os sistemas de velocidade e acelera\u00e7\u00e3o, com dados da Hawk-Eye. Na pr\u00e1tica, acabam os defesas que arrancam como se tivessem um turbo escondido para recuperar a posi\u00e7\u00e3o e os jogadores que mudam de dire\u00e7\u00e3o a uma velocidade imposs\u00edvel durante uma desmarca\u00e7\u00e3o. A promessa \u00e9 um jogo com um ritmo mais aut\u00eantico e anima\u00e7\u00f5es mais suaves.<\/p>\n<p>No v\u00eddeo, a SI explica que foi ver jogos reais ao pormenor, da arrancada \u00e0 desacelera\u00e7\u00e3o para um pivot ou uma paragem, e que, com dados da Hawk-Eye e a ajuda de cientistas do desporto, apurou os limites f\u00edsicos de certos movimentos. O objetivo \u00e9 aproximar da vida real a forma como os jogadores se movem e reagem a partir de v\u00e1rias posi\u00e7\u00f5es do corpo.<\/p>\n<p style=\"text-align: center;\"><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter size-full wp-image-20057\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-corrida-cientistas-do-desporto.jpg\" alt=\"Jogadores em campo no FM27, num plano sobre o novo sistema de corrida desenvolvido com dados da Hawk-Eye\" width=\"1124\" height=\"633\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-corrida-cientistas-do-desporto.jpg 1124w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-corrida-cientistas-do-desporto-304x171.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-corrida-cientistas-do-desporto-1024x576.jpg 1024w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-corrida-cientistas-do-desporto-144x81.jpg 144w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-corrida-cientistas-do-desporto-768x433.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-corrida-cientistas-do-desporto-18x10.jpg 18w\" sizes=\"(max-width: 1124px) 100vw, 1124px\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p><div class=\"ast-oembed-container\" style=\"height: 100%;\"><iframe title=\"Match Exp PT2 Speed 4K EN\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/WtDQz5V4Huo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/p>\n<p style=\"text-align: center;\"><em>(V\u00eddeo: Sports Interactive)<\/em><\/p>\n<p>O cansa\u00e7o tamb\u00e9m passa a contar a s\u00e9rio. Sabes aquele ala que sobe o campo todo para se juntar ao ataque? Vais v\u00ea-lo a precisar de ar. A <em class=\"fmpt-en-term\">Stamina<\/em> passa a decidir quanto terreno um jogador cobre e quantos sprints consegue repetir com menos tempo de recupera\u00e7\u00e3o, e a condi\u00e7\u00e3o f\u00edsica cai de forma mais clara ao longo dos 90 minutos. Quem tem pouca <em class=\"fmpt-en-term\">Stamina<\/em> pode chegar ao fim do jogo a arrastar-se, e \u00e9 por isso que as substitui\u00e7\u00f5es v\u00e3o pesar mais no resultado. Segundo as FAQ, o esgotamento depois de uma corrida longa tamb\u00e9m se vai notar na linguagem corporal.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Defender_melhor\"><\/span>Defender melhor<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>O um para um defensivo foi uma das prioridades, identificada nos testes internos e no feedback dos jogadores. Em vez de depender de arranques de velocidade pouco naturais para apanhar o atacante, o defesa passa a fazer <em class=\"fmpt-en-term\">jockeying<\/em>: acompanha-o e cont\u00e9m-no, com um posicionamento do corpo mais realista. Atributos como <em class=\"fmpt-en-term\">Marking<\/em> and <em class=\"fmpt-en-term\">Anticipation<\/em> tamb\u00e9m pesam mais, por isso os bons defesas devem notar-se.<\/p>\n<p>O v\u00eddeo acrescenta que os defesas ficam mais \u00e1geis, sobretudo na forma como reagem \u00e0 velocidade a que os outros jogadores correm, e que o <em class=\"fmpt-en-term\">jockeying<\/em> d\u00e1 mais intensidade aos um para um, com o defesa a tentar ser mais esperto do que o atacante e a ir atr\u00e1s dele.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-20058\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-defesas-jockeying.jpg\" alt=\"Defesa a fazer jockeying a um atacante no FM27\" width=\"1124\" height=\"633\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-defesas-jockeying.jpg 1124w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-defesas-jockeying-304x171.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-defesas-jockeying-1024x576.jpg 1024w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-defesas-jockeying-144x81.jpg 144w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-defesas-jockeying-768x433.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-defesas-jockeying-18x10.jpg 18w\" sizes=\"(max-width: 1124px) 100vw, 1124px\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>H\u00e1 um pormenor das FAQ que merece aten\u00e7\u00e3o: a SI reequilibrou a marca\u00e7\u00e3o, o passe e a organiza\u00e7\u00e3o defensiva para acompanhar estas mudan\u00e7as.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Atacar_a_area\"><\/span>Atacar a \u00e1rea<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>No ataque, a equipa do motor de jogo analisou milhares de horas de futebol real para acabar com a repeti\u00e7\u00e3o. Jogadores mais inteligentes percebem melhor os movimentos dos colegas e dos advers\u00e1rios, espalham-se mais pelo espa\u00e7o e variam entre <em class=\"fmpt-en-term\">cutbacks<\/em>, movimentos duplos e cruzamentos.<\/p>\n<p>No v\u00eddeo, a ideia vem resumida assim: deixa de ser uma quest\u00e3o de quem chega primeiro. Os jogadores mais inteligentes leem os movimentos \u00e0 sua volta e aproveitam oportunidades como desmarcar-se para pontos cegos. A SI diz ainda que se inspirou na forma como os treinadores trabalham no campo de treino e fala de uma frustra\u00e7\u00e3o que todos os treinadores conhecem: ver os jogadores correr todos para o mesmo s\u00edtio e deixar um buraco enorme na \u00e1rea.<\/p>\n<p>Tens tamb\u00e9m novas instru\u00e7\u00f5es individuais para decidir como cada jogador ataca a \u00e1rea: chegar tarde ou atacar logo a linha defensiva e, ainda, onde, entre o primeiro poste, o segundo poste e o meio. O leque muda consoante a posi\u00e7\u00e3o.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-20040\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-atacar-a-area.jpg\" alt=\"Ecr\u00e3 de instru\u00e7\u00f5es do avan\u00e7ado no FM27, com as novas op\u00e7\u00f5es Attack Box \u2013 Side e Attack Box \u2013 Depth\" width=\"1200\" height=\"675\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-atacar-a-area.jpg 1200w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-atacar-a-area-304x171.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-atacar-a-area-1024x576.jpg 1024w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-atacar-a-area-144x81.jpg 144w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-atacar-a-area-768x432.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-atacar-a-area-18x10.jpg 18w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>Na imagem da SI, as novas op\u00e7\u00f5es aparecem nas instru\u00e7\u00f5es do avan\u00e7ado como <em class=\"fmpt-en-term\">Attack Box \u2013 Side<\/em> (aqui definida como <em class=\"fmpt-en-term\">Near Post<\/em>) e <em class=\"fmpt-en-term\">Attack Box \u2013 Depth<\/em>.<\/p>\n<p>No v\u00eddeo, a dica do jogo explica que, na op\u00e7\u00e3o <em class=\"fmpt-en-term\">Standard<\/em>, o movimento do jogador dentro da \u00e1rea depende do papel que tem e da sua prefer\u00eancia pessoal. O mesmo ecr\u00e3 mostra uma legenda <em class=\"fmpt-en-term\">Tweaked Instruction<\/em> e um bot\u00e3o <em class=\"fmpt-en-term\">Undo<\/em>, o que sugere que d\u00e1 para ver o que um Ajuste T\u00e1tico mexeu nas instru\u00e7\u00f5es e desfaz\u00ea-lo.<\/p>\n<p>Os atributos mentais fazem diferen\u00e7a: quem tem mais <em class=\"fmpt-en-term\">Anticipation<\/em> and <em class=\"fmpt-en-term\">Off The Ball<\/em> faz corridas mais inteligentes. E se a coes\u00e3o da equipa n\u00e3o estiver afinada, a SI avisa que podes ver jogadores a ocupar os mesmos espa\u00e7os e a decidir mal. Ou seja, o controlo \u00e9 teu, e o erro tamb\u00e9m.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Ajustes_Taticos_mexer_na_equipa_sem_sair_do_jogo\"><\/span>Ajustes T\u00e1ticos: mexer na equipa sem sair do jogo<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Esta \u00e9 a novidade que d\u00e1 nome ao <em class=\"fmpt-en-term\">deep dive<\/em>. Os Ajustes T\u00e1ticos (<em class=\"fmpt-en-term\">Tactical Tweaks<\/em>, no original) deixam-te tomar decis\u00f5es t\u00e1ticas, de equipa ou individuais, com base no jogo que est\u00e1s a ver, sem passares pelo ecr\u00e3 de <em class=\"fmpt-en-term\">Tactics<\/em>. Ficam no ecr\u00e3 do dia de jogo, ao lado dos <em class=\"fmpt-en-term\">Shouts<\/em>, e continuam ativos at\u00e9 os desligares.<\/p>\n<p>Os exemplos que a SI deu:<\/p>\n<ul>\n<li>Individuais: trocar os extremos de flanco com um clique, ou mandar o guarda-redes para a frente num ataque de \u00faltimo minuto.<\/li>\n<li>De equipa: pedir mais urg\u00eancia, passes mais longos, mais largura ou menos press\u00e3o.<\/li>\n<\/ul>\n<p>As FAQ acrescentam que os Ajustes foram desenhados depois de conversas com treinadores a s\u00e9rio, e que cada um pode juntar v\u00e1rias instru\u00e7\u00f5es de uma s\u00f3 vez, em vez de teres de mexer em meia d\u00fazia de defini\u00e7\u00f5es no menu de <em class=\"fmpt-en-term\">Tactics<\/em>. V\u00e3o desde coisas simples a movimentos mais elaborados, que mudam v\u00e1rias partes do plano. N\u00e3o h\u00e1 limite de ajustes ativos, embora alguns se contradigam naturalmente.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20039\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-ajustes-taticos.jpg\" alt=\"Lista de Ajustes T\u00e1ticos de equipa no ecr\u00e3 do dia de jogo do FM27\" width=\"1200\" height=\"675\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-ajustes-taticos.jpg 1200w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-ajustes-taticos-304x171.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-ajustes-taticos-1024x576.jpg 1024w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-ajustes-taticos-144x81.jpg 144w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-ajustes-taticos-768x432.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-ajustes-taticos-18x10.jpg 18w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>Na lista de Ajustes T\u00e1ticos de equipa que a SI mostrou aparecem op\u00e7\u00f5es como <em class=\"fmpt-en-term\">Take a Breather<\/em>, <em class=\"fmpt-en-term\">Play Out From the Back<\/em>, <em class=\"fmpt-en-term\">Throw the Kitchen Sink<\/em> (atirar tudo para a frente), <em class=\"fmpt-en-term\">Shut Up Shop<\/em> (fechar a loja), <em class=\"fmpt-en-term\">GK To Go Up For Set Pieces<\/em>, <em class=\"fmpt-en-term\">Go Long<\/em>, <em class=\"fmpt-en-term\">Play With More Urgency<\/em>, <em class=\"fmpt-en-term\">Play With More Patience<\/em>, <em class=\"fmpt-en-term\">Get Physical<\/em>, <em class=\"fmpt-en-term\">Exploit the Width<\/em>, <em class=\"fmpt-en-term\">Go Narrower<\/em>, <em class=\"fmpt-en-term\">Disrupt<\/em>, <em class=\"fmpt-en-term\">Press Less Aggressively<\/em>, <em class=\"fmpt-en-term\">Press Aggressively<\/em> and <em class=\"fmpt-en-term\">Swap Wings<\/em>. H\u00e1 ainda um separador para ajustes individuais. A <em class=\"fmpt-en-term\">build<\/em> est\u00e1 em desenvolvimento e a localiza\u00e7\u00e3o ainda est\u00e1 em curso, por isso os nomes podem mudar at\u00e9 ao lan\u00e7amento.<\/p>\n<p>O v\u00eddeo mostra um exemplo concreto com o <em class=\"fmpt-en-term\">Play With More Urgency<\/em>. Ao passares o rato por cima, o jogo explica que a equipa vai assumir mais riscos com a bola para criar oportunidades, aumentando o ritmo e for\u00e7ando as coisas quando poss\u00edvel. Em baixo, lista as instru\u00e7\u00f5es que o Ajuste muda: <em class=\"fmpt-en-term\">Patience<\/em> passa a <em class=\"fmpt-en-term\">Hit Early Crosses<\/em>, <em class=\"fmpt-en-term\">Shots from Distance<\/em> a <em class=\"fmpt-en-term\">Encourage<\/em> and <em class=\"fmpt-en-term\">Tempo<\/em> a <em class=\"fmpt-en-term\">Increased<\/em>. Ou seja, um clique em vez de tr\u00eas mudan\u00e7as no menu de <em class=\"fmpt-en-term\">Tactics<\/em>.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20056\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-ajuste-play-with-more-urgency.jpg\" alt=\"Lista de Ajustes T\u00e1ticos no FM27, com a dica do Play With More Urgency e as instru\u00e7\u00f5es que ele muda\" width=\"1124\" height=\"633\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-ajuste-play-with-more-urgency.jpg 1124w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-ajuste-play-with-more-urgency-304x171.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-ajuste-play-with-more-urgency-1024x576.jpg 1024w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-ajuste-play-with-more-urgency-144x81.jpg 144w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-ajuste-play-with-more-urgency-768x433.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-ajuste-play-with-more-urgency-18x10.jpg 18w\" sizes=\"(max-width: 1124px) 100vw, 1124px\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>The <em class=\"fmpt-en-term\">Assistant Feedback<\/em> tamb\u00e9m diz o que ganhas e o que arriscas: do lado bom, menos tempo a segurar a bola e defesas advers\u00e1rios que n\u00e3o conseguem assentar; do lado mau, \u00e9 mais dif\u00edcil construir press\u00e3o sustentada e podes acabar com mais ocasi\u00f5es de pouca qualidade.<\/p>\n<p>O teu <em class=\"fmpt-en-term\">coaching<\/em> tamb\u00e9m d\u00e1 uma ajuda: avisa-te das mudan\u00e7as t\u00e1ticas do treinador advers\u00e1rio, atrav\u00e9s do sistema de <em class=\"fmpt-en-term\">dugout<\/em>, e aconselha-te quando usar um Ajuste e quando o largar.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Shouts_renovados\"><\/span><em class=\"fmpt-en-term\">Shouts<\/em> renovados<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The <em class=\"fmpt-en-term\">Shouts<\/em> n\u00e3o desapareceram: continuam a ser a forma de dares uma mensagem emocional imediata, seja de dureza ou de elogio. Mas foram reconstru\u00eddos. Mudam os nomes, h\u00e1 explica\u00e7\u00f5es mais claras do que cada um faz e passam a mexer diretamente com o estado mental dos jogadores, em vez de darem s\u00f3 pequenos b\u00f3nus de atributos.<\/p>\n<p>Tamb\u00e9m vais perceber melhor o que aconteceu depois de gritares: o <em class=\"fmpt-en-term\">coaching<\/em> resume o efeito no <em class=\"fmpt-en-term\">feed<\/em> from <em class=\"fmpt-en-term\">dugout<\/em>, a barra do plantel anima-se quando a mensagem \u00e9 dada e cada jogador reage \u00e0 sua maneira, conforme a personalidade e o contexto do jogo.<\/p>\n<p>Na lista de <em class=\"fmpt-en-term\">Shouts<\/em> de equipa que aparece no v\u00eddeo v\u00eas <em class=\"fmpt-en-term\">Well Done<\/em>, <em class=\"fmpt-en-term\">Up Your Game<\/em>, <em class=\"fmpt-en-term\">Calm Down<\/em>, <em class=\"fmpt-en-term\">No Pressure<\/em>, <em class=\"fmpt-en-term\">Dig Deeper<\/em> and <em class=\"fmpt-en-term\">Wake Up<\/em>, cada um com uma descri\u00e7\u00e3o e uma sec\u00e7\u00e3o de <em class=\"fmpt-en-term\">Shout Considerations<\/em>. O <em class=\"fmpt-en-term\">Up Your Game<\/em>, por exemplo, lembra \u00e0 equipa o que se espera dela. H\u00e1 tamb\u00e9m um separador para <em class=\"fmpt-en-term\">Shouts<\/em> individuais.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20061\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-shouts-novos.jpg\" alt=\"Lista de Shouts de equipa no FM27, com Well Done, Up Your Game, Calm Down, No Pressure, Dig Deeper e Wake Up\" width=\"1124\" height=\"633\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-shouts-novos.jpg 1124w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-shouts-novos-304x171.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-shouts-novos-1024x576.jpg 1024w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-shouts-novos-144x81.jpg 144w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-shouts-novos-768x433.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-shouts-novos-18x10.jpg 18w\" sizes=\"(max-width: 1124px) 100vw, 1124px\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>E a SI deixa um exemplo que vai agradar a quem gosta de <em class=\"fmpt-en-term\">wonderkids<\/em>: o teu mi\u00fado promissor precisa de uma abordagem diferente da dos veteranos do plantel. Por isso, quando falas \u00e0 equipa toda, as rea\u00e7\u00f5es passam a variar conforme a personalidade de cada um, quer estejas a fazer pequenos ajustes a meio do jogo quer uma revolu\u00e7\u00e3o t\u00e1tica.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Mais_dados_no_dia_de_jogo\"><\/span>Mais dados no dia de jogo<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>O ecr\u00e3 entre momentos de a\u00e7\u00e3o deixa-te trocar <em class=\"fmpt-en-term\">tiles<\/em> \u00e0 tua maneira e adapta-se ao tamanho do monitor. Regressam os <em class=\"fmpt-en-term\">Heat Maps<\/em> database and the <em class=\"fmpt-en-term\">Action Zones<\/em>, e as FAQ falam tamb\u00e9m do regresso dos <em class=\"fmpt-en-term\">Shot Maps<\/em> in <em class=\"fmpt-en-term\">Data Hub<\/em>, que depois do jogo mostra como a partida correu e onde nasceram as jogadas e as oportunidades. A SI diz que serve para preparares o jogo seguinte ou fechares alvos de recrutamento.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20041\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-dados-dia-de-jogo.jpg\" alt=\"Ecr\u00e3 do dia de jogo do FM27 com tiles de dados, como Heat Map, Match Momentum e Average Positions\" width=\"1200\" height=\"675\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-dados-dia-de-jogo.jpg 1200w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-dados-dia-de-jogo-304x171.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-dados-dia-de-jogo-1024x576.jpg 1024w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-dados-dia-de-jogo-144x81.jpg 144w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-dados-dia-de-jogo-768x432.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-dados-dia-de-jogo-18x10.jpg 18w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>No ecr\u00e3 do dia de jogo que a SI mostrou aparecem <em class=\"fmpt-en-term\">tiles<\/em> como <em class=\"fmpt-en-term\">Heat Map<\/em>, <em class=\"fmpt-en-term\">Match Momentum<\/em>, <em class=\"fmpt-en-term\">Average Positions<\/em>, <em class=\"fmpt-en-term\">xG Graph Story<\/em>, mapas de passe de cada equipa, tabela em direto e \u00faltimos resultados.<\/p>\n<p>Nota ainda para dois pormenores do v\u00eddeo: o <em class=\"fmpt-en-term\">Heat Map<\/em> traz a indica\u00e7\u00e3o de que as posi\u00e7\u00f5es se baseiam em dados GPS, e cada <em class=\"fmpt-en-term\">tile<\/em> pode mudar de conte\u00fado atrav\u00e9s de um menu (o da tabela de estat\u00edsticas, por exemplo, deixa escolher entre <em class=\"fmpt-en-term\">Match Stats<\/em>, <em class=\"fmpt-en-term\">Stats Only<\/em> and <em class=\"fmpt-en-term\">Match Events<\/em>).<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20062\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-tiles-heat-map-xg-graph-story.jpg\" alt=\"Ecr\u00e3 de dados do dia de jogo no FM27, com Heat Map, mapa de passes, xG Graph Story e o menu de um tile\" width=\"1124\" height=\"633\" srcset=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-tiles-heat-map-xg-graph-story.jpg 1124w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-tiles-heat-map-xg-graph-story-304x171.jpg 304w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-tiles-heat-map-xg-graph-story-1024x576.jpg 1024w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-tiles-heat-map-xg-graph-story-144x81.jpg 144w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-tiles-heat-map-xg-graph-story-768x433.jpg 768w, https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-tiles-heat-map-xg-graph-story-18x10.jpg 18w\" sizes=\"(max-width: 1124px) 100vw, 1124px\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Dois_avisos_da_SI\"><\/span>Dois avisos da SI<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>As FAQ deixam duas ressalvas que conv\u00e9m ter presentes. A primeira: as imagens v\u00eam de uma <em class=\"fmpt-en-term\">build<\/em> em desenvolvimento, por isso podem mudar at\u00e9 ao lan\u00e7amento, e a SI ainda vai trabalhar na otimiza\u00e7\u00e3o visual e no feedback de testes recentes. A segunda: essa <em class=\"fmpt-en-term\">build<\/em> tem informa\u00e7\u00e3o que ainda est\u00e1 a ser aprovada pelos detentores de direitos e pode incluir dados que, por agora, n\u00e3o correspondem \u00e0 realidade.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"O_que_vem_a_seguir\"><\/span>What comes next<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>O pr\u00f3ximo <em class=\"fmpt-en-term\">deep dive<\/em> vai para o campo de treino e para o quadro t\u00e1tico: os Treinos e o novo sistema <em class=\"fmpt-en-term\">Tactical Effectiveness<\/em> (efic\u00e1cia t\u00e1tica), que ajudam a preparar o jogo seguinte e a gerir planos de treino a longo prazo. O FM27 chega a 10 de novembro.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"A_nossa_opiniao\"><\/span>Our take<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Depois de um <em class=\"fmpt-en-term\">deep dive<\/em> inteiro dedicado a adeptos, luz e meteorologia, este \u00e9 muito mais f\u00e1cil de aplaudir, porque fala de mec\u00e2nicas e de controlo, que \u00e9 o que tanta gente pedia depois do FM26.<\/p>\n<p>Os Ajustes T\u00e1ticos parecem uma boa resposta a um problema antigo do FM: ter de interromper o jogo e navegar por menus s\u00f3 para reagir a um golo ou a uma expuls\u00e3o. Resta ver como funcionam na pr\u00e1tica. Um ajuste que junta v\u00e1rias instru\u00e7\u00f5es poupa tempo, mas tamb\u00e9m pode esconder o que est\u00e1 realmente a mudar na tua t\u00e1tica, e como n\u00e3o h\u00e1 limite de ajustes ativos, vais ter de ter cuidado com os que se contradizem.<\/p>\n<p>O reequil\u00edbrio da marca\u00e7\u00e3o, do passe e da organiza\u00e7\u00e3o defensiva tamb\u00e9m merece aten\u00e7\u00e3o. \u00c9 razo\u00e1vel esperar que algumas t\u00e1ticas que funcionavam no FM26 se comportem de outra forma no FM27, e quem gosta de testar e partilhar t\u00e1ticas vai ter trabalho.<\/p>\n<p>Para quem anda a pesquisar e a procurar talento, como n\u00f3s, h\u00e1 outra leitura: <em class=\"fmpt-en-term\">Stamina<\/em>, <em class=\"fmpt-en-term\">Anticipation<\/em>, <em class=\"fmpt-en-term\">Marking<\/em>, <em class=\"fmpt-en-term\">Off The Ball<\/em>, <em class=\"fmpt-en-term\">Flair<\/em> and <em class=\"fmpt-en-term\">Dribbling<\/em> parecem ganhar peso na simula\u00e7\u00e3o. Quando o jogo sair, vale a pena olhar para estes atributos com mais aten\u00e7\u00e3o.<\/p>\n<p>E a ressalva de sempre: isto vem de uma <em class=\"fmpt-en-term\">build<\/em> em desenvolvimento e de material promocional. S\u00f3 jogando \u00e9 que vamos saber o que funciona de verdade.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Ve_o_video_do_deep_dive\"><\/span>V\u00ea o v\u00eddeo do <em class=\"fmpt-en-term\">deep dive<\/em><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><div class=\"ast-oembed-container\" style=\"height: 100%;\"><iframe title=\"Tactical Tweaks and Match Engine Upgrades | FM27 Feature Deep Dive\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/IdWRpY9nXg0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Fontes\"><\/span>Sources<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<ul>\n<li><a href=\"https:\/\/www.footballmanager.com\/fm27\/features\/fm27-tactical-tweaks-and-match-engine-upgrades\"><em class=\"fmpt-en-term\">FM27: Tactical Tweaks and Match Engine Upgrades (footballmanager.com)<\/em><\/a><\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=IdWRpY9nXg0\">V\u00eddeo do <em class=\"fmpt-en-term\">deep dive<\/em> (YouTube)<\/a><\/li>\n<li>FAQ do <em class=\"fmpt-en-term\">deep dive<\/em>, publicadas pela SI no r\/footballmanagergames (u\/SI_CommunityChris)<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>O quarto deep dive do FM27 fala de anima\u00e7\u00f5es, corrida e defesas mais realistas e dos novos Ajustes T\u00e1ticos (Tactical Tweaks). V\u00ea o que muda no motor de jogo.<\/p>","protected":false},"author":6,"featured_media":20037,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"_fmpt_thumbnail_en":20037,"_fmpt_metadesc_en":"FM27: Tactical Tweaks, rebuilt Shouts and a match engine with more realistic running, defending and attacking. See what changes in the SI deep dive.","_fmpt_content_en":"<p>On 5 October, Sports Interactive released the fourth FM27 deep dive and went straight to what many people wanted to see: the match engine. How players run, how they defend, how they attack the box and, above all, how you can change your team mid-match without leaving the match day screen.<\/p>\n<p>If you missed any of the first three deep dives, here they are, in order:<\/p>\n<ul>\n<li><a href=\"https:\/\/fmportugal.net\/en\/fm27-nova-interface-promete-navegacao-mais-clara-e-fluida\/\">FM27: new interface promises clearer, smoother navigation<\/a><\/li>\n<li><a href=\"https:\/\/fmportugal.net\/en\/fm27-um-mundo-de-futebol-mais-profundo-e-imersivo-com-sorteios-de-taca-e-deadline-day-de-volta\/\">FM27: a deeper, more immersive football world<\/a><\/li>\n<li><a href=\"https:\/\/fmportugal.net\/en\/fm27-10-novembro-dia-de-jogo-mais-espetacular\/\">FM27 arrives on 10 November with a more spectacular match day<\/a><\/li>\n<\/ul>\n<p>We read the official article and the FAQ that SI\u2019s community team posted on Reddit. Here is what matters and, at the end, our opinion.<\/p>\n<h2>What SI set out to fix<\/h2>\n<p>The FAQ explains that SI combined community feedback with internal reviews and ended up with five priorities:<\/p>\n<ul>\n<li>More realistic movement and animations, with the partnership with HawkEye Innovations growing.<\/li>\n<li>More believable defending, with new jockeying and revised speed.<\/li>\n<li>More detailed attacking: skill moves, running and runs into the box.<\/li>\n<li>Tactical Tweaks, a brand-new feature, and optimised Shouts.<\/li>\n<li>More data on the match day screen, with elements that adapt.<\/li>\n<\/ul>\n<h2>Skill moves and dribbling with more personality<\/h2>\n<p>Let\u2019s start with what you can see. SI went back to HawkEye Innovations and, using clips from real matches and its own motion capture, created plenty of new animations, on and off the ball. There is more varied running and a batch of new moves, such as body feints, elasticos and Heel Chops.<\/p>\n<p>Not every player will pull these off. The ability to perform them is tied to attributes, so the flourishes will come from players with high Flair and Dribbling, along with more creative and consistent attacking.<\/p>\n<p>According to the video, thanks to the Hawk-Eye partnership SI has access to player movements and skeletal positions captured during real matches. One shot even shows SI\u2019s internal animation tool, with the list of animations for the new moves.<\/p>\n<p>https:\/\/www.youtube.com\/watch?v=rV4CmEkNktc<\/p>\n<p style=\"text-align: center;\"><em>(Video: Sports Interactive)<\/em><\/p>\n<h2>Speed and stamina<\/h2>\n<p>SI says it rebuilt its speed and acceleration systems from scratch, using Hawk-Eye data. In practice, that means no more defenders who take off as if they had a hidden turbo to recover their position, and no more players changing direction at impossible speed during an off-the-ball run. The promise is a more authentic tempo and smoother animations.<\/p>\n<p>In the video, SI explains that it studied real match footage in detail, from accelerating off the mark to decelerating into a pivot or a stop, and that, using Hawk-Eye data and working with sports scientists, it worked out the physical limits of certain manoeuvres. The aim is to bring the way players move and react from different stances much closer to real life.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-20057\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-corrida-cientistas-do-desporto.jpg\" alt=\"Players on the pitch in FM27, in a shot about the new running system built with Hawk-Eye data\" width=\"1124\" height=\"633\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>https:\/\/www.youtube.com\/watch?v=WtDQz5V4Huo<\/p>\n<p style=\"text-align: center;\"><em>(Video: Sports Interactive)<\/em><\/p>\n<p>Tiredness also starts to count properly. You know the wing-back who bombs forward to join the attack? You will see him gasping for air. Stamina now decides how much ground a player covers and how many sprints he can repeat with less recovery time, and physical condition falls more clearly over the 90 minutes. Players with low Stamina may drag themselves to the final whistle, which is why substitutions will weigh more on the result. According to the FAQ, exhaustion after a long run will also show in body language.<\/p>\n<h2>Defending better<\/h2>\n<p>The defensive one-on-one was a priority, identified in internal testing and in player feedback. Instead of relying on unnaturally fast bursts to catch the attacker, defenders now jockey: they stay with him and contain him, with more realistic body positioning. Attributes such as Marking and Anticipation also carry more weight, so the good defenders should stand out.<\/p>\n<p>The video adds that defenders are more nimble, especially in how they react to the speed other players run at, and that jockeying brings more edge to one-on-ones, as defenders try to outwit and chase down their opponent.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-20058\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-defesas-jockeying.jpg\" alt=\"A defender jockeying an attacker in FM27\" width=\"1124\" height=\"633\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>One detail in the FAQ deserves attention: SI has rebalanced marking, passing and defensive setup to go with these changes.<\/p>\n<h2>Attacking the box<\/h2>\n<p>Going forward, the match team analysed thousands of hours of real football to cut down repetition. Smarter players read teammates and opponents better, spread out more and mix cutbacks, double movements and crosses.<\/p>\n<p>In the video, the idea is summed up like this: it is no longer a case of who gets there first. Smarter players read the movements around them and spot opportunities such as peeling off into blind spots. SI also says it was influenced by how professional players are coached on the training ground, and talks about a frustration every manager knows: watching players rush to the same spot and leave a gaping hole in the box.<\/p>\n<p>There are also new player instructions to decide how each player attacks the box: arrive late or attack the defensive line directly and, on top of that, where, between the near post, the far post and the middle. The range changes depending on the position.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-20040\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-atacar-a-area.jpg\" alt=\"Striker instructions screen in FM27, showing the new Attack Box \u2013 Side and Attack Box \u2013 Depth options\" width=\"1200\" height=\"675\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>In SI\u2019s screenshot, the new options appear in the striker\u2019s instructions as Attack Box \u2013 Side (set here to Near Post) and Attack Box \u2013 Depth.<\/p>\n<p>In the video, the in-game tooltip explains that, on Standard, the player\u2019s movement inside the box is driven by his role and his own personal preference. The same screen shows a Tweaked Instruction legend and an Undo button, which suggests you can see what a Tactical Tweak has changed in your instructions and undo it.<\/p>\n<p>Mental attributes make a difference: players with higher Anticipation and Off The Ball make smarter runs. And if team cohesion is not well tuned, SI warns that you may see players crowding the same spaces and making poor decisions. In other words, the control is yours, and so is the blame.<\/p>\n<h2>Tactical Tweaks: changing your team without leaving the match<\/h2>\n<p>This is the feature that gives the deep dive its name. Tactical Tweaks let you make tactical decisions, for the team or for individual players, based on the match you are watching, without going through the Tactics screen. They sit on the match day screen next to Shouts and stay active until you switch them off.<\/p>\n<p>The examples SI gave:<\/p>\n<ul>\n<li>Individual: swap your wingers\u2019 flanks with one click, or send the goalkeeper up for a last-gasp attack.<\/li>\n<li>Team: ask for more urgency, longer passes, more width or less pressing.<\/li>\n<\/ul>\n<p>The FAQ adds that the Tweaks were designed after conversations with real managers, and that each one can apply several instructions at once, instead of you having to change half a dozen settings in the Tactics menu. They range from simple things to more elaborate moves that change several parts of the plan. There is no limit on active Tweaks, although some naturally contradict each other.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-20039\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-ajustes-taticos.jpg\" alt=\"List of team Tactical Tweaks on the FM27 match day screen\" width=\"1200\" height=\"675\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>The list of team Tweaks SI showed includes options such as Take a Breather, Play Out From the Back, Throw the Kitchen Sink, Shut Up Shop, GK To Go Up For Set Pieces, Go Long, Play With More Urgency, Play With More Patience, Get Physical, Exploit the Width, Go Narrower, Disrupt, Press Less Aggressively, Press Aggressively and Swap Wings. There is also a tab for individual Tweaks. The build is in development and localisation is still in progress, so the names may change before launch.<\/p>\n<p>The video shows a concrete example with Play With More Urgency. When you hover over it, the game explains that the team will take more risks with the ball to create chances, by increasing their tempo and forcing things where possible. Below, it lists the instructions the Tweak changes: Patience becomes Hit Early Crosses, Shots from Distance becomes Encourage and Tempo becomes Increased. In other words, one click instead of three changes in the Tactics menu.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-20056\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-ajuste-play-with-more-urgency.jpg\" alt=\"FM27 Tactical Tweaks list, with the Play With More Urgency tooltip and the instructions it changes\" width=\"1124\" height=\"633\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>The Assistant Feedback also tells you what you gain and what you risk: on the plus side, less dwelling on the ball and opposition defenders who cannot get settled; on the minus side, it is harder to build sustained pressure and you may end up with more low-quality chances.<\/p>\n<p>Your staff chip in too: they tell you about your opposing manager\u2019s tactical changes through the dugout system and advise you when to use a Tweak and when to drop it.<\/p>\n<h2>Shouts, rebuilt<\/h2>\n<p>Shouts have not gone away: they are still the way to deliver an immediate emotional message, whether tough love or praise. But they have been rebuilt. The names change, there are clearer explanations of what each one does, and they now affect players\u2019 mental state directly instead of just giving small attribute boosts.<\/p>\n<p>You will also understand better what happened after you shout: staff summarise the effect in the dugout feed, the squad bar animates when the message is delivered and each player reacts in his own way, depending on personality and the context of the game.<\/p>\n<p>The list of team Shouts that appears in the video includes Well Done, Up Your Game, Calm Down, No Pressure, Dig Deeper and Wake Up, each with a description and a Shout Considerations section. Up Your Game, for example, reminds the team what is expected of them. There is also a tab for individual Shouts.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-20061\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-shouts-novos.jpg\" alt=\"FM27 team Shouts list: Well Done, Up Your Game, Calm Down, No Pressure, Dig Deeper and Wake Up\" width=\"1124\" height=\"633\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>And SI gives an example that wonderkid fans will like: your promising youngster needs a different approach from your squad veterans. So when you address the whole team, reactions now vary with each player\u2019s personality, whether you are making on-the-fly tweaks or big tactical overhauls.<\/p>\n<h2>More data on match day<\/h2>\n<p>The screen between highlights lets you swap tiles to suit you and adapts to your monitor size. Heat Maps and Action Zones return, and the FAQ also mentions the return of Shot Maps in the Data Hub, which after the match shows how the game unfolded and where moves and chances started. SI says it is there to help you prepare for the next match or finalise recruitment targets.<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-20041\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-motor-de-jogo-dados-dia-de-jogo.jpg\" alt=\"FM27 match day screen with data tiles such as Heat Map, Match Momentum and Average Positions\" width=\"1200\" height=\"675\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<p>The match day screen SI showed includes tiles such as Heat Map, Match Momentum, Average Positions, xG Graph Story, each team\u2019s pass map, a live table and the latest scores.<\/p>\n<p>Two more details from the video: the Heat Map carries a note that positions are based on GPS data, and each tile can change its content through a menu (the stats tile, for example, lets you choose between Match Stats, Stats Only and Match Events).<\/p>\n<p style=\"text-align: center;\"><img class=\"aligncenter size-full wp-image-20062\" src=\"https:\/\/fmportugal.net\/wp-content\/uploads\/2026\/10\/fm27-video-tiles-heat-map-xg-graph-story.jpg\" alt=\"FM27 match day data screen, with Heat Map, pass map, xG Graph Story and a tile menu\" width=\"1124\" height=\"633\" \/><\/p>\n<p style=\"text-align: center;\"><em>(Image: Sports Interactive)<\/em><\/p>\n<h2>Two warnings from SI<\/h2>\n<p>The FAQ leaves two caveats worth keeping in mind. First, the footage comes from a development build, so it can change before launch, and SI will still work on visual optimisation and on feedback from recent user testing. Second, that build contains information still being approved by rights holders and may include data that does not match reality for now.<\/p>\n<h2>What comes next<\/h2>\n<p>The next deep dive heads to the training ground and the tactics board: Training and the new Tactical Effectiveness system, which help you prepare for the next match and handle long-term training plans. FM27 is out on 10 November.<\/p>\n<h2>Our take<\/h2>\n<p>After a whole deep dive devoted to fans, light and weather, this one is much easier to applaud, because it is about mechanics and control, which is what so many people were asking for after FM26.<\/p>\n<p>Tactical Tweaks look like a good answer to an old FM problem: having to stop the game and dig through menus just to react to a goal or a red card. We still have to see how they work in practice. A Tweak that bundles several instructions saves time, but it can also hide what is really changing in your tactic, and with no limit on active Tweaks you will need to be careful with the ones that contradict each other.<\/p>\n<p>The rebalancing of marking, passing and defensive setup also deserves attention. It is reasonable to expect that some tactics that worked in FM26 will behave differently in FM27, and anyone who likes to test and share tactics will have work to do.<\/p>\n<p>For those of us who research and scout talent, there is another reading: Stamina, Anticipation, Marking, Off The Ball, Flair and Dribbling seem to carry more weight in the simulation. Once the game is out, it is worth taking a closer look at these attributes.<\/p>\n<p>And the usual caveat: this comes from a development build and promotional material. We will only know what really works once we play.<\/p>\n<h2>Watch the deep dive video<\/h2>\n<p>https:\/\/www.youtube.com\/watch?v=IdWRpY9nXg0<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/www.footballmanager.com\/fm27\/features\/fm27-tactical-tweaks-and-match-engine-upgrades\">FM27: Tactical Tweaks and Match Engine Upgrades (footballmanager.com)<\/a><\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=IdWRpY9nXg0\">Deep dive video (YouTube)<\/a><\/li>\n<li>Deep dive FAQ, published by SI on r\/footballmanagergames (u\/SI_CommunityChris)<\/li>\n<\/ul>","footnotes":""},"categories":[943,945,1112,117],"tags":[247,970],"class_list":["post-20033","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novidades","category-novidades-fm27","category-fm-27","category-noticias","tag-novidades","tag-fm-27"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>FM27 traz Ajustes T\u00e1ticos e um motor de jogo mais realista - FMPortugal<\/title>\n<meta name=\"description\" content=\"FM27: Ajustes T\u00e1ticos (Tactical Tweaks), Shouts renovados e um motor de jogo com corrida, defesas e ataques mais realistas. 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