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Increase Realism Megapack: a more realistic FM26 in the long run

6 min read

The Increase Realism Megapack, by Daveincid, makes FM26 more realistic in many areas, with a special focus on long saves: player development, club finances, ticket prices, new wonderkids and much more. It was updated every month, and the October 2026 update (10/10/2026) is the last one for FM26, because the author is now moving on to FM27. It has more than 105,000 downloads.

The download is free and the final October version brings together the work from the whole of FM26, with a proper starting point for the 2026/27 season. If you prefer the previous version, we also leave the September update.

What is new in the final October version

  • A world ready for 2026/27: the game starts with the in-game date in summer 2026, and the pack brings league files for 218 nations, with updated promotions and relegations, competition formats and histories, club and national-team reputations and finances. Continental competition participants were reviewed across all six confederations, and a fix stops the World Cup from being played again in summer 2026.
  • Last season in the players’ records: the 2025/26 careers of 48,149 players, spread across 203 competitions, have been added, and the international appearance totals of 4,681 players have been updated. Coverage goes down to tier 6 in England and Germany, tier 5 in France and tier 4 in Spain and Italy. That is the history that gets recorded; it does not mean all those divisions are playable.
  • More leagues and tournaments: more English divisions, the German Regionalliga and Italy’s Serie D, five international youth tournaments (the NextGen Youth Cup, Ploufragan Youth Cup, Karel Stegeman Youth Cup, Dallas Youth Cup and Blue Stars Zürich Youth Cup) and another 14 pre-season cups to add variety to the calendar. MasterIgor’s league files were updated for 2026/27 with his permission.

What the pack includes

The October changes are only part of it. The final version brings together several realism modules that were designed to work together, rather than as unrelated fixes.

Players and difficulty

  • More than 150,000 CA/PA changes for more than 38,000 players and more than 250 new young talents. The idea is a more believable spread of quality, which serves as the base for more balanced squads, recruitment and development over many seasons.
  • Each country’s youth setup is assessed using more than 15 criteria (population, human development, attendances, financial resources and more), instead of applying the same rules everywhere. Youth and training facilities are then fine-tuned so newgens do not start with too much or too little ability and develop at a realistic pace.
  • Personalities that make the squad harder to manage and development less predictable, with fewer youngsters all growing at the same rate.
  • About 20% more injuries, especially sprint injuries: it forces you to rotate, makes intense pressing more draining and leaves fewer youngsters developing without setbacks.
  • Signing young stars cheaply or getting top players to join small clubs becomes harder, because demands, wages and willingness to sign follow the player’s quality and the weight of your club and league more closely.

Transfers and finances

  • Salaries, market values and sponsorships rebalanced worldwide, with real transfer fees and wage demands in mind and not just the numbers shown on screen. There are sponsorship ceilings per country, so smaller leagues and Build a Nation saves are financially more believable.
  • Transfer preferences for more than 200 nations, covering age and nationality, which help development leagues recruit younger players, plus individual preferences for more than 90 clubs in 50 nations.
  • Club balances adjusted to each club’s situation and market activity, without copying real figures blindly, and ticket prices corrected where values were missing or currency conversions were wrong.
  • About 1,800 salaries corrected or added across 38 nations, especially for players with CA 130 or more, and tax data fixed in 20 nations.
  • An agent system rebuilt around 200 real agencies, representing about 4,000 players and with personalities that change negotiations, and 240 career plans that make unlikely moves less frequent, both for your club and for AI clubs.

Clubs, nations and competitions

  • Missing data completed for more than 1,500 clubs in the top two divisions of more than 150 nations (nicknames, coordinates, rivalries, foundation dates and colours), plus 89 new stadiums and 24 agreements between nations.
  • Club and league reputations rebalanced, which also improves sponsorship behaviour and the balance between competitions.
  • Awards that carry more weight worldwide and missing derbies added or corrected, so more local rivalries get their own identity.

Geography and match environment

  • More than 5,500 cities and 1,800 regions edited, with coordinates, elevation, population and attractiveness, which can influence newgen birthplaces, travel, sponsorships and player decisions. More than 100 languages were created, with language difficulty 30% higher.
  • More extreme heat in rare cases and managers with adjusted ability, attributes and tactics, generally more attacking and proactive, so the opposition is more demanding.
  • Referees rebalanced, with yellow and red cards closer to the real frequency of each league.
  • A database clean-up that speeds up the weekly simulation by about 5% (it varies with your PC), without deleting important data.

There is also a women’s football version, with more than 38,000 changes across 92 nations: development, finances, transfers, salaries, new talents and fixes for ageing national teams and for the excessive loss of quality in long saves.

Who it is for

  • For anyone who plays long careers and wants players, clubs and finances to stay believable after many seasons, which is where the author insists the most.
  • For anyone who enjoys Build a Nation saves or smaller leagues, where the sponsorship ceilings and transfer preferences make a difference.
  • For anyone who wants to start the 2026/27 season right away with squads, leagues and competitions already prepared.

Combining it with other files

Compatibility with other database files is very limited. The author recommends at most one extra transfer update and no other external editor data files, and has already said he does not answer questions about conflicts. If you want a transfer update to go with the pack, check the options in our article on FM26 transfer updates and use only one.

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Downloads

Download – October version (10/10/2026, 37 MB)

Download – September version (04/09/2026, 30 MB)

How to install (October version):
  1. Close FM26 and delete all files from the editor data folder, including subfolders. Back up anything you want to keep somewhere else first.
  2. Download the ZIP and extract it. Men’s football only: use all the men’s files and delete the women’s folder. Women’s football only: use all the women’s files and delete the men’s folder.
  3. Copy the .fmf files straight into the editor data folder (Windows: Documents/Sports Interactive/Football Manager 26/editor data; Mac: ~/Library/Application Support/Sports Interactive/Football Manager 26/editor data). Use one language version per file: for German, swap in the files from the German Version folder.
  4. Start a new game and enable all the files for your version in the database selection, including the league ones. Pick your playable leagues, Original for transfers and a start date in summer 2026.

Even leagues you do not load as playable need their files enabled; otherwise promoted and relegated teams will not match. There is also a known visual bug: the club overview may show a club twice in the same international competition, but the standings and fixtures are correct. These steps are the author’s for the October version: if you install the September one, check his instructions, because the start date and the league files may be different. The full text of each module is on the author’s page.

The files are hosted by their original authors. FMPortugal only points you to the official download page, and all credit goes to the people who made them.

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